@startuml
sprite $battery_charging_full [48x48/16] {
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!define MATERIAL_BATTERY_CHARGING_FULL(_alias) ENTITY(rectangle,black,battery_charging_full,_alias,MATERIAL BATTERY_CHARGING_FULL)
!define MATERIAL_BATTERY_CHARGING_FULL(_alias, _label) ENTITY(rectangle,black,battery_charging_full,_label, _alias,MATERIAL BATTERY_CHARGING_FULL)
!define MATERIAL_BATTERY_CHARGING_FULL(_alias, _label, _shape) ENTITY(_shape,black,battery_charging_full,_label, _alias,MATERIAL BATTERY_CHARGING_FULL)
!define MATERIAL_BATTERY_CHARGING_FULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,battery_charging_full,_label, _alias,MATERIAL BATTERY_CHARGING_FULL)
skinparam folderBackgroundColor<<MATERIAL BATTERY_CHARGING_FULL>> White
@enduml